Dmg Of A Small Bastard Sword 3.5 Ft
Sword, BastardExotic One-Handed MeleeCritical: | 19–20/×2 |
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Range Increment: | — |
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Type: | Slashing |
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Hardness: | 10 |
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Size | Cost1 | Damage | Weight1 | hp |
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Fine | * | 1d3 | * | 1 |
Diminutive | * | 1d4 | * | 1 |
Tiny | * | 1d6 | * | 1 |
Small | 35 gp | 1d8 | 3 lb. | 2 |
Medium | 35 gp | 1d10 | 6 lb. | 5 |
Large | 70 gp | 2d8 | 12 lb. | 10 |
Huge | * | 3d8 | * | 20 |
Gargantuan | * | 4d8 | * | 40 |
Colossal | * | 6d8 | * | 80 |
- For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.
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Description
A bastard sword is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon.
Enhancements
Bastard Sword Material EnhancementsMaterial | Average | Masterwork1 | Hardness | hp | Special |
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Steel | 35 gp | 335 gp | 10 | 5 | — |
Adamantine | — | 3,035 gp | 20 | 6 | Bypass hardness less than 20 |
Deep Crystal | — | 1,035 gp | 10 | 5 | Psionic |
Mundane Crystal | — | 335 gp | 8 | 4 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | 70 gp | 370 gp | 10 | 5 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 3,035 gp | 15 | 5 | 1/2 weight |
Silver, Alchemical | 125 gp | 425 gp | 8 | 1 | −1 damage |
- Masterwork weapons have a +1 enhancement bonus on attack rolls.
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Magical/Psionic Weapon EnhancementsBonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
- Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
- Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
- If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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Dmg Of A Small Bastard Sword 3.5 X
See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons
Open Game Content (place problems on the discussion page).This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |
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